I play clay and fire golems then mastery and skeletons 1 mage 1 reviveįire golems have been absurd sure there is some immunities but you can then cast the clay golems, you will notice how slower they areįire seem amazing for late game content and cows. Since Amplify damage removes " immunite to physical damage" from stoneskin elites, u can solo every instance with ease. Heres my build: 20 to skeletons, 20 to skeleton mastery, 20 to clay golems, 20 to golem mastery and all the rest points to Amplify damage. If your Filthy rich, you can add BEAST runeword for your mercenary to even more boost your MF capability. Important here is to understand that you need a A5 Mercenary with MIGHT aura. I can solo every basic instance diablo, baal, cows you name it( not including Ubers n Dclones) with just +6 to summoning skills in full MF gear on with +650 MF rating with this easy setup. Forget the mages, forget fire golem, forget corpe explosion. In PD2 the way to go as summonecro is to go for melee attacks, meaning forget about any elemental damage u can get. The thing here is to understand to put all your eggs in a same basket. I see people still arguing whether to max skelemages, revive, fire golems etc. People tend to level skills as they're used to in vanilla days of D2, but those days are long gone. I'd like to chance the point of view here. I've read many posts about summoner necromancer not being viable in hell and this is just not true.
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